Tutorial Series: Java Intermediate

Java Intermediate is a level of proficiency in the Java programming language that requires a deeper understanding of the language and its various features. At this level, developers are expected to be able to use Java to develop more complex applications and solve more difficult programming problems.

One key area of focus at the intermediate level is Java collections. Collections are built-in data structures that are used to store and manipulate groups of objects. Understanding collections is essential for developing applications that deal with large amounts of data, as well as for performing common programming tasks such as sorting and searching.

Another important concept at the intermediate level is concurrency. Java provides built-in support for creating multi-threaded applications, which can be used to take advantage of modern multi-core processors and improve performance. However, writing concurrent code can be complex and error-prone, so developers must be familiar with concepts such as synchronization, locks, and threads to create code that is safe and efficient.

At the intermediate level, developers must also be familiar with common design patterns and best practices. These include principles such as SOLID, DRY, and YAGNI, which can be used to create maintainable, scalable, and extensible code. Additionally, developers must be able to use tools such as Git, Maven, and Gradle, which are used for version control, dependency management, and building Java applications.

Finally, at the intermediate level, developers must be familiar with Java frameworks and technologies that are commonly used in the industry. These include frameworks such as Spring and Hibernate, which are used for building enterprise-level applications, as well as technologies such as RESTful web services and JPA, which are used for building scalable and flexible web applications.

Java Intermediate is a level of proficiency in the Java programming language that requires a deeper understanding of the language and its features. By mastering concepts such as collections, concurrency, and design patterns, as well as tools and frameworks used in the industry, developers can create more complex and sophisticated applications that meet the evolving needs of users and businesses.

A Brief Introduction To Java IO

Input and output, or I/O for short, are probably the most underappreciated topics in computer science. Most programmers take them for granted. Developers use I/O...

Network Programming In Java

What Is Computer Networking?It is the infrastructure that allows multiple end devices (such as computers) to communicate in the same logical environment. It is...

Concurrent Programming in Java - PART ONE

Computer users take it for granted that their systems can perform multiple tasks at once. They believe they can keep working in a word processor while other programs...

Concurrent Programming in Java – PART TWO

What Is Multithreading In Java?In Java, multithreading refers to the process of running two or more threads at the same time to maximize CPU utilization. In...

Concurrent Programming in Java - PART THREE

The Three States Of A New ThreadNEWThread thread = new Thread(runnable);A Thread instance has been created but has not yet been started. In other...

Concurrent Programming In Java - PART FOUR

How To Put A Thread To Sleep?One of the best ways to help your threads take turns is to put them to sleep periodically. Simply call the static sleep() method...

Concurrent Programming In Java - PART FIVE

New And Improved SimpleChatClientWe built the SimpleChatClient near the beginning of this tutorial, which could send outgoing messages to the server but not receive...

GUI Programming In Java - PART ONE

A graphical interface is required when developing applications for other people to use. You want a graphical interface if you’re writing programs for yourself....

GUI Programming In Java - PART TWO

How To Put Stuff On The Screen?Let’s get back to putting stuff on the screen now that we’ve learned a little bit about how events work (we’ll...

GUI Programming In Java - PART THREE

We can get an event. We can paint graphics. But can we paint graphics when we get an event?Every time you click the button, the circle will change colors. The...

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